﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 程度事件的类
/// </summary>
public class DegreeEventArgs : MyEventArgs
{
    private float m_degree;

    public float Degree
    {
        get
        {
            return m_degree;
        }
        set
        {
            m_degree = value;
        }
    }
}
